Zodiac

Magic in the world of Zodiac Legion

Early on, I had a very hard time with world building, as there were countless decisions to make at once. But things got much better later on after I got an awesome writer on board and we chose to follow a top down approach.

We decided how the game should …

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Dungeons and Monkeys

The Monkey and the Panic Monster

Some time ago, I had read a very interesting article about Procrastination on waitbutwhy, where Tim Urban described procrastination as an instant gratification monkey wrestling your decision-making process from your rational self.

MonkeyLink

I cannot recommend it enough, unless for some reason you are a …

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Getting started with moai

Why moai?

Before starting the development of Zodiac Legion, I had tried several ways of writing games, from programming a FPGA (it was a school project) to using high level languages on my TI-92 calculator, and complete frameworks.

I liked using a high level language, but reusing existing frameworks made …

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Dice Rolling

Today's blog update will be about the core dice resolution system used in the game. Even though it could still change until the game is finished, the ideas behind it will remain the same.

The input of this resolution is a value, usually a character skill. A check can be …

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How it started

Dear readers,

For the first blog post, I will briefly present the games that were the most inspirational to me. 1989 was a key year for me : I got my first computer (it was an Atari 1040 STe), and I discovered an awesome game : HeroQuest. Bringing the same party of …

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